Romania has the potential to develop its gaming industry, but lacks market understanding and maturity, as well as education that blends technical and creative competencies meet, Razvan Sighinas, Senior Test Director CDS, Eelectronic Arts Romania, said on ZF Live.
“We have about 1,500 people in our company in Romania. It is very important to say that the gaming industry, which is not really well-known and understood in Romania, requires both broad technical competencies and broad creative competencies. This is what our industry is. It is very difficult to have such resources outside companies because Romania is still lacking the academic infrastructure needed to build such profiles.”
The average age of Electronic Arts game consumers is 39 for console and PC players and about 35 for those who play on mobile platforms.
“We’ve noticed a rise in the average age in the past few years, probably the ‘90s generation that grew up with the first consoles is making an increasingly great impact.”
The potential of the talent in Romania is what led to the significant involvement of Electronic Arts in this country: “The center in Romania is the third after EA’s headquarters in California and the studio in Canada.”
(English version by Loredana Fratila-Cristescu)